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Notes from building Terrainio

Long-form posts on procedural terrain, Roblox workflows, and what it actually takes to ship an AI tool to working game developers.

How AI terrain generation works under the hood

From prompt to heightmap: the LLM, the noise stack, slope-aware materials, and why we still ship plain procedural noise instead of a giant generative model.

What sculpting in Roblox Studio actually costs you

We surveyed 40 indie Roblox studios. Manual terrain ate an average of 22% of pre-launch dev time. Here's the breakdown — and what it kills besides hours.

Reading is fine — building is better.

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