- Heightmap
- A grayscale image where bright pixels become high ground and dark pixels become low ground.
- Colormap
- An image that tells Roblox Studio which terrain material to use in each area.
- Voxel terrain
- Roblox’s editable terrain system, built from small 3D cells that blend into smooth landforms.
- Terrain Editor
- Roblox Studio’s built-in tool for importing, sculpting, painting, and smoothing terrain.
- Terrain materials
- Built-in surfaces such as Grass, Rock, Sand, Snow, Mud, and Water.
- Studs
- The standard unit used to measure distance and map size in Roblox.
- Starter place
- A .rbxlx file that opens in Roblox Studio with the generated terrain already inside.
- Biome
- A region with a recognizable climate, landform, and material palette, such as desert or tundra.